Mal ne weile nicht hingeschaut und es ist viel passiert!
Alpha 7 ist bis zur 7.8 gekommen und das Stealth System ist nun eingeführt worden!
- Loot regeneration
- Tarnsystem
- und vieles mehr
7.0
Alpha 7
General </big>
- Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
- Added new high res ground terrain textures, new model trees,
bushes, cactus, grass and destroyed building block pieces. Who says the
apocalypse can’t be a beautiful place. - Added new sun shaft and brighter moon
- Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
- Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
- Added preview icons for all existing building destruction sets modular sets
- Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
- Added impact particle effects for stone vs various materials
Game mechanics </big>
- Added a new Stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with Small Rocks and Pipe Bombs.
The system also uses food smells. Meats smell the most, then charred,
grilled and boiled smelling the least. Carbs smell the least, raw or
cooked, at least to zombies, so things like corn bread and blueberry pie
that do not increase your health but can fill you up smell very little.
You can now run away in the dark and crouch and lose enemies. No more
zombie GPS! - Added a Campfire Cooking system with many newly and improved recipes. The system uses 4 cookware including a Cooking Pot, Cooking Grill, Sharpened Stick or Beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
- Added a new horde spawning system where player’s noises
contribute to the possibility of a horde spawning. Zombies no longer no
exactly where you are day or night. - Added a new loot opening timer system. Crouching will take
longer to open a loot container but make less noise. Take all gathers
items quicker but makes more noise. - Added crafting time for crafting which improves the survival experience.
Lighting </big>
- Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
- Added a Household Flashlight binding key F which toggles on and off your flashlight or new Mining Helmet if you have.
Preferences </big>
- Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
- Added new player spawn rules: New players in coop spawn near
other players. Solo players spawn at start points. New players in PVP
spawn at the nearest spawn 100 meters away from other players. If you
quit and rejoin it spawns you where you were at. When you die if you
don’t have a Bedroll
its spawn you randomly 75 meters away from your death location. If you a
bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near
from bedroll (75 meters away) - Added new drop on death and quit options drop nothing, everything, Tool Belt and Backpack only.
- Added new player dropped backpack model and map icon so you
can find your loot. The system only displays your last dropped backpack
and the backpack stays in the world until it’s emptied. - Added start inventory of one Water bottle and one can of chili
Items </big>
- Added Glass Jar forging & Glass Jar Mold, windows now have a chance to drop Broken Glass items that can be collected and melted into glass objects
- Added in an Industrial Wall Light and Fluorescent Ceiling Light
- Added model and icon for Crushed Sand
- Added Goldenrod Tea, Charred Meat, Grilled Meat and Boiled Meat recipes
- Added Campfire and Cooking Pots to the cabins
- Added Glass Pane forging
- Added Mining Helmet to loot
- Added Gravel recipe from Destroyed Stone
- Added new icon for Coal Ore
- Added four variation set of Steel Sink Faucet models
- Added brass version of Sink Faucet set
- Added Gravel underground and reduced its stability so it can cave in making natural ore veins
Sound </big>
- Added new stone hit sound set
Changes </big>
- Changed the Household Flashlight and Torch to useable melee weapons
- Changed Rotated Wood Planks and Red Wood Planks so it tiles on stairs correctly
- Changed Pig, Rabbit and Stag art
- Changed Zombie hand animations to be more lifelike
- Changed Sand so it can no longer make glass, but it can be crafted into Crushed Sand which can be used with the new glass forging system
- Changed Player punch does much less block damage (Pure-Dur changed)
- Change Removed recipe to make empty jars from sand and thin metal plates
- Change lowered health regeneration rate
- Change filling water bottles now gives you Bottled River Water instead of pure water
- Change water can be boiled into Pure Water in the cooking pot
- Change removed glass pane recipe from sand
- Change removed Bed Frame recipe
- Change reduced chance to find backpacks, purse, suitcases, etc (Storage)
- Changed Rotated white and black woods so they tiled better
- Changed Log blocks only yield 2 wood planks instead of 4
- Changed Log spikes only yield 1 wood plank instead of 2
- Changed Slowed fire rate of Hunting Knifes and improved animation
- Changed Slowed rate of fire on Stone Axe and improved animation
- Changed Ore to be several clusters
- Changed weight of Iron Ore to 96 ounces instead of 432 ounces since it is found in clusters
- Changed Stone Stairs to be Cobblestone Stairs
- Changed Gunpowder and Gas Can recipe to be made with Chemistry
- Changed all prefabs in the world to use new smooth terrain blocks where applicable
- Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
- Changed wooden furniture you can pick up a fuel value so it can be burned
- Changed thinned loot containers in business areas in the plains/grasslands and upped spawning
- Changed lower stainless steel fridge to not be a loot container
- Changed Sledgehammer hold and attacks
- Changed Biome spawning to improve zombie counts
- Changed Max Stack number on Crushed Sand to 16
- Changed Concrete blocks break down into Gravel now (they don't)
- Changed Red Wood Planks and Red Barn Wood recipes to require less Flowers per wood ratio
- Changed Pine Forest spectrum to have more variety
- Changed Gravel so it’s harder to mine and Iron Ore weigh less
- Changed Concrete recipe so it requires Gravel instead of Stone or Destroyed Stone
- Changed Removed Potassium Nitrate, Coal Ore and Lead Ore from the world, instead it is found randomly when Iron Ore is destroyed
Bugs </big>
- - reflective water is not switched off unless you quit the game and re-start again
- - Zombie Dogs so they don’t spin circles
- - Hunting Rifle, Sniper Rifle reload animations to not jerk the camera
- - bushes to break easier and drop sticks
- - burnt zombie so he has the right shader
- - windows so zombies can see through them
- - naked zombies not always playing their attack animations
- - hunting rifle ammo icon based on bug report
- - problem that chunks were not drawn any more
- - crouch punch for male
- - feet clipping on the zombie dog
- - crouch punch for female
- - wasteland having concrete layer under it
- + Upgrading to Alpha 7 will sometimes cause players to lose
key bindings go into options/controls/restore defaults and hit apply
then close the game and start again to fix the problem - + Augers and Chainsaw make idle sounds when they are out of gas
- + Sometimes trees are not rendered but their collision is
there. The work around is to restart your server and restart your game.
We will work on this for a patch.
7.1
Alpha 7.1
Preferences </big>
- Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
- Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
- Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
- Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
- Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.
Changes </big>
- Changed Reduced Zombie Dog health
- Changed Zombies will not spawn in a diameter of 30 blocks around your Sleeping Bag
- Changed Slowed biome day time zombie respawning to 2400 seconds
- Changed Increased damage to Bone Shiv and Hunting Knife to compensate for slow animations
- Changed it so loot containers that have been opened already will open without a timer a second time
- Changed removed Difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
- Changed lowered brightness of wall torches
- Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
- Changed increased time for animals to respawn
- Changed some tools to take less time to craft
- Changed crouch loot time to 1.5 times slower instead of 2
- Changed so already searched or empty loot containers require no time to open
- Changed looting a touched or empty container now takes no time.
Bugs </big>
- - decoration problem on servers in a peer to peer game
- - a client connecting to a multiplayer server now also gets a lunch pack
- - stealth undetected and sensed screen fx
- - flashlight cookie showing a square cutout
- - item duplication bug when moving items to inventory.
- - selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu
7.2
Alpha 7.2
Added </big>
- Added new ‘Difficulty Presets’ game option that will allow the player to set the general Difficulty of the game. All options here are configurable separately.
- Added Animal Hide model
- Added Leather model
- Added animal hide icon
- Added leather icon
- Added Feathers to Garbage
- Added leather recipe
- Added recipes for Leather Furniture
- Added recipe for Paned Windows
- Added Night Stand recipe
- Added Animal hides to Animal loot
- Added caption for craft result
Changes </big>
- Changed Snow & water = River Water
- Changed renamed Bottled River Water to Bottled Murky Water
- Changed Bucket hold ID to 34 to resolve bucket animations not playing correctly
- Changed Pickaxe fire animations to feel more substantial
- Changed M-136 Rocket Launcher model to include M-136 Rocket
- Changed m136 reloads to include rocket in the animation
- Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
- Changed impact and destroy sounds so less of them could be played simultaneously
- Changed swoosh sounds so less can be heard simultaneously
- Changed max sounds so a few more enemy sounds could be heard
- Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
- Changed rocket explosion to be the furthest traveling noise
- Changed Toned down brightness of hand held torch and reduced flickering
- Changed name of Yellow flower to Goldenrod Flower
- Changed Zombies are scaled down on minimap
- Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
- Changed enemy sense time is now in seconds
Bug Fixes </big>
- - crafting grid storage exploit
- - being able to start crafting before having items on the tarp
- - wrong item total preview count in crafting window in some cases
- - aged wood craft duping
- - weapon breakdown duping
- - weapon repair bug
- - zombies not giving up after specified memory sense time
- - zombies attacking air
- - horde spawns even when enemy spawns are disabled
- - breaking backpacks if you die in the air
- - losing items when crafting large amounts with crafting tarp closed
- - instant item creation is now instant rather than superfast
- - items not dropping on the ground as last resort on full inventory while crafting
- - loot timer game option description
- - animal flee logic (straight line) still needs pathing improvement
- - all zombie classes appear correctly on minimap
- - bug that allowed a user to spam the loot key to bypass the loot timer
- - a couple grammar issues in English.txt
- - the radiator object showing the incorrect mesh
- - Gunjoint for female knife 3rd person
- - male FullBodyOverlays to be false when crouching so player would not stand when using items
- - hunting rifle recipe
- - bug where Enemy Memory was not working. Zombies now lose
interest and roam away if you’re quiet for the designated time set in
the game options
7.3
Alpha 7.3
Added </big>
- Added new basic Character Armor System accessed through the
inventory crafting menu. Here the player can put on new found and
crafted clothing for protection including hats/helmets, leg armor, chest
armor, gloves, shoes and more. The character page also shows the
players level and game stats. Note: The only clothing that’s tracked to
the player model currently is the mining helmet more will come with the
full character system in future builds. - Added a new Police Station, Truck Stop and 8 new campsites locations to the world
- Added new smell icons that show on minimap that measures and
show the players current smell level when he’s carrying smelly foods on
his belt or backpack - Added new day/night percentage game options
- Added new block durability game options as part of a larger plan for land protection
- Added basic character sickness and gassiness from eating raw meat and eggs
- Added gun crafting models and molds for the separate hunting rifle pieces
- Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
- Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
- Added recipes for leather and iron armor
- Added Bandana icon and Sunglasses icon
- Added a boiled Egg Recipe and Icon
Changes </big>
- Changed sawed off shotgun fire to add more recoil to first person and third person female
- Changed stags and rabbits flee in straight line away
- Changed Zombies attacking blocks in proximity of player now show on minimap
- Changed Reduced crafting time of spike traps from 30 to 10
- Changed improved stealth & zombie sense detection logic
- Changed raw uncooked foods to damage attributes
- Changed increased chance for iron ore to drop lead
- Changed increased chance to find beaker and added them to medicine cabinets
Bug Fixes </big>
- Fixed zombies attacking animals marking players as sensed
- Fixed redid torch flicker
- Fixed clients not hearing sounds
- Fixed spider zombies to not crouch down to attack when they are not running on all four legs
- Fixed collision on trees, now it is much more accurate and will not block bullets in the air
- Fixed bug where hordes wouldn’t spawn after day 10
- Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
- Fixed a bug of storage chests loosing inventory when player opened them while starving
7.4
Alpha 7.4
Added </big>
- Added NightPercentage and BlockDurabilityModifier game options to serverconfig.xml
Changes </big>
- Moved back to bigger rays for Player melee attack
- Reduced beaker loot quantity and chance to find
Bug Fixes </big>
- Fixed stacking of iron gloves
- Fixed item duplication bug when having a full inventory and the crafting grid tried to drop items
- Fixed item duplication bug when changing molds in the forge
- DeadTree02 can now be melee attacked
- Fixed Block Durability default, was 10%, now 100%
- Fixed gas recipe, it is made in the beaker
- Improved zombie dog behavior
7.5
Alpha 7.5
Changes </big>
- Changed candlestick to not be a weapon
Bug Fixes </big>
- Fixed structural integrity bug causing buildings to crash
- Fixed hornet bug causing console spam and floating dead hornets
- Fixed trash that was rotated sideways
- Fixed stealth shadow overlay
7.6
Alpha 7.6
Added </big>
- Added new buff and debuff system that can do damage and healing
and other effects over time. The system shows a temporary icon over the
compass and icon and stats in the character screen. Coffee and food
poisoning are the first offerings with many more to come. - Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
- Added viewable item stat system where you can mouse over anything in your inventory
- Added new double resolution terrain mesh to allow cubed terrain
blocks making mining and building with organic terrain materials much
more enjoyable - Added new huge high school location and new road in the plains
- Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
- Added new lootable, gun safe, school lockers and sinks to the world
- Added hats to dresser loot
- Added recipe, icons and items for coffee and coffee beans
- Added breakable faucets that yield iron and brass to the world
- Added brown grass to burnt forest
- Added new concrete recipe from stone and gravel
- Added gas recipe
- Added new corn on the cob recipe, items and icons
- Added new car wreck at the intersection of Riedel and Jordan
Changes </big>
- Changed caching of terrain values lead to better performance
- Changed made percentage of night 35% as a default for all game modes
- Changed increased weight of tin cans and candy tins so they can be scrapped better
- Changed optimized collision testing thus performance on servers with many players and zombies is improved
- Changed the seed of the all world randomization is now taken from the game name
- Changed all the chunks are set to static now that might improve the performance
- Changed hitting water with bullets or items now hits the blocks
below water. The particle effect is still played on the water. So you
can mine now under water - Changed particles for water impact are updated and working for all materials vs water
- Changed increased delay and player cluster range for sound meter based hordes
- Changed zombies can run in water
- Changed car wrecks to have less dogs and more crawlers
- Changed horde meter to not play warning and spawn sounds
- Change horde triggering noise sensitivity to have some randomness
- Changed exact collision on projectiles crossbow, rocket and trees
- Changed lowered ladder structural integrity so they don’t support houses any more
- Changed made brass easier to destroy
- Changed wooden ladder texture to not clip the new terrain
- Changed forge recipe to require a short metal pipe in addition to the stones
- Changed air conditioners to give more short metal pipes
- Changed zombies can now path through water
- Changed improved stealth state logic
Bug Fixes </big>
- Fixed cloth stability
- Fixed player cameras can clip into trees
- Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
- Fixed all LOD levels on forge was switched on
- Fixed can now destroy the small dead animated bush
- Fixed you can now destroy the desert shrub & get plant fibers
- Fixed moon jumping problem in games with smaller night length
- Fixed trees growing through bridges
- Fixed sham and other canned foods from disappearing instantly before actually eating them.
- Fixed winter pines to use colliders instead of blocky collision
- Fixed name on potassium nitrate powder
- Fixed crash on startup
- Fixed various cooking recipe bugs
- Fixed icons that were stone
- Fixed desert shrub to have shorter collision
- Fixed truck stop so mechanics pits are not full of dirt
- Fixed zombies can see through doors when closed
- Fixed hole in map in the north plains
- Fixed problem that when attacking a block with the fist the full density was set
- Fix various model import settings to not include animations to stop console spam
- Fixed repairing fully repairs items
- Fixed Metal Scrapping dupe bug.
- Fixed Item dragging, players can no longer drag stacks larger
than the max stack size for that item, remainder will be left in the
slot. This prevents going over stack size for water and many other items
in all interfaces - Fixed item loss with containers in multiplayer
- Fixed an old west building closet that could not be entered
7.7
Alpha 7.7
Changes </big>
- Changed the new roaming hordes that won’t destroy player structures unless they sense the player
- Changed returned to 7.0 terrain and improved the performance.
The change was made for visuals, alpha 8 performance and player
feedback. Note full smooth terrain will come with Alpha 8 as well as new
solutions to mining and ladder placement - Changed removed Bucket of Water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
- Changed Bucket recipe to only create 1 bucket not four
- Changed toilets to drop short metal pipes when destroyed
- Changed refactored internal model handling for performance
- High Quality Lights is now the default after installing the game
- Changed switched off shadows on point lights (all lights in the world) to increase performance
- Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream
Bug Fixes </big>
- Fixed blueberry seed recipe
- Fixed a connection bug
- Fixed cannot shift click from hot bar to inventory
- Fixed low weight forging scrap items no longer vanish when breaking down to scrap
- Fixed buff icon sometimes would cause an error when trying to get buff data
- Fixed quick take stack size exploit
- Fixed slider mouse offset bug
- Fixed menu not showing when clicking fast on the splash screen
- Fixed zombie dog death animation was missing
- Fixed panel fade desync
- Fixed occasional array out of bounds exceptions
7.8
Official Alpha 7.8 Release Notes
Added
- Added new higher fidelity first person hands and removed legs in the view
- Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
- Added loot abundancy and loot respawn time configurable game options
- Added new 44 magnum handgun, parts and bullets to loot. The gun can
only be made from parts and recipe learned/unlocked from finding and
reading a book however the bullets can be crafted. - Added a new burnt forest town in the middle of the world with
several new burnt houses and a garage and a new burnt forest spawning
definition - Added metal strips, leather strips, cloth strips, oil and weapon
repair kit items and icons for repairing all weapons in the new weapon
repair system. Note: Weapon combining for repair is no longer used - Added recipe Books for learning and unlocking some of the more
powerful and unique recipes in the game like the new 44 Magnum. Recipes
are learned by using/reading the book - Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
- Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
- Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
- Added new chat window with colored server messages, bigger text, and
a chat history of up to 500 lines. This replaces the old chat window. - Added short metal pipe to zombie loot
- Added all new items to the english localization
- Added filing cabinet and cooler loot containers to the world
- Added bandages as a start item
- Added automotive loot group for cars
- Added tungsten, coal, lead, potassium nitrate ore back under the ground
- Added tungsten door recipe & reduced door crafting times
- Added recipes for antibiotics, moldy bread items, weapon repair kit
& plank stairs, concrete pillars, wood pillars, pine pillars,
redwood pillars, stainless steel fridge top and bottom, desk safes,
cabinet and cabinet top, bacon and eggs and the house plant - Added a new Spider Zombie Pain animations
- Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
- Added new beretta pistol fire sound
- Added tree fall sound to a tree is chopped down
- Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night
Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe,
Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread,
Painkillers, Antibiotics and Enforcer Magazine - Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
- Added permissions system, admin/mod system, and remote command
system using in-game console with serveradmin.xml file for setting up
and storing the newly added admin system and telnet password to server
config
Terminology:
-
Permission level – Any whole number. These
operate in reverse order, the lower the number the more access the
player has to commands. A player may execute any command equal to or
above their permission level. - Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)
New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.
- admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
- admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
- admin remove [Partial name or ID] – Will remove the player from the admin list.
- mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
- mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
- mod remove [Partial name or ID] – Will remove the player from the moderator list.
- whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
- If there are any players in this list whitelist only mode is
automatically activated, preventing anyone not in the list from entering
the game. - whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
- whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
- cp add [command] [permission level] - Will add a command to the permission list.
- cp update [command] [permission level] - Will update the command, used to change permission level.
- cp remove [command] - Will remove the command the command permissions list.
Changes
- Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
- Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
- Changed replaced BanFileName with AdminFileName in serverconfig.xml
- Changed to new loot balancing system more to come
- Changed telnet to require password for login
- Changed focus cube art and color for easier building
- Changed increased cost of TNT recipe to make TNT
- Changed HUD Buff icons to now last until they expire or are debuffed
- Changed Animals are harder to find, and doubled respawn time for animals
- Changed lowered the number of zombies spawning on Husker Avenue
- Changed tweaked campfires and torches to look better with HDR
- Changed made all character lighting a little brighter
- Changed spike traps can no longer be picked up they must be destroyed
- Changed slowed down pig
- Changed removed snowy rocks from some wasteland prefabs that had them
- Changed Blueberries are now only found in the snow biome
- Changed lowered weight of iron girders in wasteland but made them easier to mine
- Changed gun safes to be made of metal_hard and they are now craftable
- Changed gun and desk safes have a larger inventory
- Changed stability of weak wood and items to not support heavy loads
like fridges, furniture, and cloth will no longer add structural
stability to houses as a whole - Changed Iron ore no longer drops coal, lead or potassium nitrate ore
- Changed reduced shotgun shell craft time from 5 to 2 seconds
- Changed reenabled LODs on block models (like trash pile)
- Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
- Changed Beaker now has 4 ingredient slots
- Changed Zombies don’t spawn in player visible area
- Changed converted top/bottom fridge blocks into single piece model entity with LOD
- Changed cleaned up various prefabs that were using the wrong corrugated thin metal
- Changed optimized memory consumption on chunk loading
- Changed death messages to not show zombie or animals, only for players.
- Changed snow to have trilinear filtering
- Changed First Person, male, and female club fire anims to be more weighted
- Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
- Changed third person is now only available in debugmode. 3rd person will not be officially supported
- Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
- Changed updated old wood texture and stone texture
- Changed axe animations to show more weight
- Changed Reduced ammo found
- Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
- Changed desert shrub to block models to reduce biome draw calls
- Changed bush to block models to reduce biome draw call
- Changed reduced number of trees in burnt forest to improve performance
- Changed updated all block entities to use the new lighting script to fix brightness in dark settings
Bug Fixes
- Fixed knife so it breaks glass easily
- Fixed school stability
- Fixed school scale and added roof access
- Fixed church cupboards rotation
- Fixed log cabin wood so it can be burned
- Fixed crash of dedicated server that came in b3 or b5
- Fixed stick and sharp stick to have the correct delay for impact to match animation
- Fixed a black block in one of the houses
- Fixed debug cheat where players can speed up and slow down time in the game
- Fixed problem that fall damage was duplicated when connected to a server
- Fixed problem where oil barrels do not disappear on explosions
- Fixed problem that sometimes when you connected as a client you were playing in creative mode
- Fix block wireframe guide to show as far as the block preview does
- Fixed console not closing when pressing the console key again
- Fixed non reflective water not working
- Fixed old frig glowing in the dark
- Fixed private games still listing on the master server in some cases
- Fixed when a buff is debuffed the character UI image does not clear
- Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
- Fixed problem that wooden railings that had full block collison
- Fixed punching tallgrass has now particles
- Fixed stone texture to have filtering
- Fixed repair wrench delay
- Fixed crouch punch
- Fixed male zombie shader to use the right one and adjusted specular color
- Fixed an incorrect rotation of forge particles prefab
- Fixed take all so it considers existing stacks
- Fixed campfire eating wood without starting
- Fixed time sync on client side campfire. Now works like the forge, fuel wise
- Fixed campfire keeps playing the animated texture and lit without fuel
- Fixed sectional couches so they can be used as firewood
- Fixed server messages being hard to read, they are now a light yellow
- Fixed mouse click take all does not work on a dropped player backpack
- Fixed sometimes take all key does not work
- Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
- Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
- Fixed drinking fountain to have collision
- Fireaxe does more base damage and equal head damage
Known Issues
- Player joined server message show up kind of late
- Explosion splash damage doesn’t really kill zombies
- Hornets spawn in the ground cannot move
- AI get into into a state where they don’t recognize players and attack them
- Null reference in desert junkyard