Das Gelände sieht schon so aus. Zumindest was die sanften Übergänge angeht. Das Erdreich besteht jetzt aus einer Art Kristallform (ähnlich dem grünen Sims-Kristall) und nicht mehr aus quadratischen Blöcken.
7 Days to Die - Random World - Nun mit Alpha 10.x Server 32Slot
-
-
Jein.
Es wurde schon an den ecken geschraubt ja. Aber zur zeit soweit das es halt ohne springen möglich ist irgendwo hochzulaufen. Pimp will ja das komplett abschrägen. So wie auf dem zweiten Bild wo es ein schöner geschwungener Berg ist.
-
Official Alpha 7.11 Release Notes
Added
- Added new medicine loot group for zombie nurses and medicine cabinets
Changed- Changed reduced chance for finding firearms in cars and increased chance to find them in backpacks
- Changed increased zoom on all weapons except sniper rifle
- Changed cobblestone stairs recipe to use cobblestones instead of blocks
- Changed removed cloth strips from the game and added more cloth
fragments. All recipes that used to use cloth strips now use cloth
fragments - Changed barbed, iron reinforced clubs to use scrap metal.
- Changed animal hide only yields 2 leather now instead of 3
- Changed metal trussing recipe so it doesn’t conflict with grill
- Changed barn wood recipe to use wood plank instead of the now obsolete old wood
- Changed driftwood to create wood planks instead of old wood blocks
- Changed trees now give wood amounts relative to their size
Bug Fixes- Fixed car and zombie cop death explosions not showing particles
- Fixed voice chat not working on steam build
- Fixed problem that on dedicated servers some block changes were swallowed by lp
- Fixed frame rate problem
- Fixed problem that some bushes did not show but slowed down the player
- Fixed pig loot to always drop meat hide and bone
Known Issues- The 64 bit version has been somewhat unstable. If your running into
crashes try running the 32bit version by double clicking the
“Install_32bit” in your SteamApps\common\7 Days To Die folder - Currently there are no upgrade/downgrade path for concrete, reinforced concrete or metal doors.
New Systems GuideAlpha 7.10 came with upgradable downgradable blocks, land claims,
friends list and locking doors and chests. Here is a little more
information on how these systems work.Upgradable and Downgradable blocks
- Players can build wood frames and while holding a stone axe with
wood planks in their inventory right click on a wood frame block and
upgrade it to a wood block and repeat action to upgrade it to a
reinforced wood block. Then if you have scrap metal you can upgrade it
once again to metal reinforced wood block. These same blocks can be
damaged and downgraded to their previous states and then repaired and
upgraded again. - There is also a higher grade cobblestone path that upgrades form
metal rebar to cobblestone to fortified to reinforced metal concrete
Land Claims- New players are awarded 1 land claim keystone block in their
starting inventory if a server is running Survival PvP. Ways to earn
more will be added in future updates. - You can kill players and loot their land claim blocks if they
haven’t been placed or mine up a land claim block and steal it for your
own so its wise to protect your land claim blocks - The keystone block is a special looking block that when carried by
the player shows a 7×7 or server set protection grid rendered as a
transparent green protected grid. - The keystone block offers durability protection 7×7 all the way vertically
- Keystone blocks can be destroyed by other players removing their durability modifier of the fort
- Only the owner and friends in your group can build blocks in your land claimed areas
- Land claims have a no claim zone outside of their perimeter where
only the land claim owner and friends in his group can stake additional
neighboring claims. Default could be 30 meters measuring keystone to
keystone (This could be an optional owner permission setting) - Only the owner of a land claim and friends in his group can add new
neighboring land claims right next to an existing land claim but not
overlapping - Zombies and owners/friends of the claim owner are not affected by claim durability
- Players must revisit claim once a real-time day to prevent Claim Decay
Land Claim Game Options include- Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
- Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
- Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
- Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
- Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
- Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.
Friends listThe new friends list can be found if click on the friends tab in the
main inventory menu accessed by hitting ‘I’ in-game. From there you can
invite players on the server to friend, see invites, accept invites and
remove friends. Friends have advantages like sharing buildable areas,
seeing each other player icons and turning on friendly fire if these
options are set on the server.Locking Doors and Chests
Players who craft doors can lock them, unlock them and set passwords
which can be shared with other players. Note the player who owns the
door or chest never has to unlock it or enter a code to open the door.
Friends who know the password only have to enter it once. -
Alpha 8 ist raus und das Gelände ist nun total smoooooooooooth
-
Official Alpha 8 Release Notes
AddedAdded full smooth terrain RIP minecraft looking world
Added new per poly colliders for improved thrown objects
Added airplane supply drops with configurable drop frequency
Added new weapon holster and unholster system and sounds
Added animation controller to rock resources so they can have break animations
Added new sub biomes into most of the main biomes for variety
Added lens flares to house lights, mining helmets and flashlights
Added ability to break secure containers down into non-secure containers
Added Delete All option to Drop On Death
Added gascan recipe from grain alcohol
Added “forged metal” item
Added new model window blocks with environment mapping to all the
Navezgane prefabs 3 of which support the new window upgrade/downgrade
path
Added reinforced hard metal doorChanges
Changed made high res old window frame, transparent glass, garage
door, old shingles, painted wood textures used on world prefabs
Changed wood frames so you can pick them up (useful for re-arranging
your house) until they are upgraded. Once upgraded to a solid wood
wall, if you tear down the old wood wall the frame remaining can never
be picked up
Changed FPVFemaleMagnumHold so iron sites aim with the magnum
Changed pickaxe animations to have more weight
Changed FPVFemalePickaxeFire Blending
Changed wood ramp frames so you can pick them up (useful for
re-arranging your house) until they are upgraded. Once upgraded to a
solid wood ramp, if you tear down the old wood ramp the frame remaining
can never be picked up
Changed frames and ramps so they drop nothing when destroyed now
that there are frames that can be picked up and used for scaffolding
Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
Changed art for cobblestone reinforced and cobblestone reinforced with metal
Changed Sped up crafting of sharp stones
Increased probability of finding iron ore
Decreased weight of lead ore
Changed block downgrade to drop items just like block destroy
Changed various stacklimits
Changed zombies path on smooth terrain (dogs/animals are very bad right now)
Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
Changed dirt and stone have a 2x additional hardness underneath land claims
Changed dirt and stone are harder to dig or mine
Changed “New” and “Continue” game options to use categories and accordion style lists
Changed removed boarded windows recipe. Windows can now be boarded
up by repairing them with a stone axe as long as you have planks in your
inventory
Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
Changed dying will now respawn you with 50% health, food, and water
Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
Changed sticks burn only half as long
Changed “wood framework” to “wood frame”
Changed wood based ramp blocks to downgrade to a ramp frame
Changed hard metal door texture
Changed hard metal door recipe to use forged metal item instead of forging metal block
Changed removed Dm and Horde maps. Horde like gameplay will be
supported in Navezgane, Future new maps and the random generated worlds
with game options in a coming builds
Changed rebalanced wood cutting and wood base blocks
Changed player names only shows if a player is closer than 3m
Changed updated rock shader and glass shader to properly change lighting level at night
Changed Increased durability of tools to compensate for harder wood and earth
Changed increased block damage on zombies to compensate for much stronger forts
Changed turned down volume of hornets flying
Changed did Some dedi server speed optimizations
Changed rebalanced all loot containers
Changed Steam authentication port from 8766 to GamePort + 2 for scalability
Changed added block durability option 25% durability
Changed running no longer decreases stamina and stamina will no longer regenerate while running
Changed stamina weapon damage reduction is capped to 50%Bug Fixes
Fixed FPV water drink animation
Fixed upgrade and downgrade path of new placeable frames for wood and rebar
Fixed material bug on resource rocks
Fixed explosions should consider land protection now
Fixed zombie damage ignores land protection correctly
Fixed water drink from playing after using last block
Fixed trees too dark
Fixed item duping bug when dropping and changing toolbelt items at the same time
Fixed item duping bug when swapping molds in the forge
Fixed item duping bug when closing the crafting grid with non ingredient items in it
Fixed null reference error in telnet that would sometimes lock up dedicated servers
Fixed: Holster/Unholster animation gets out of sync
Fixed it so downgraded blocks do not leave a block
Fixed knives so they can cut grass
Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown
Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey
Fixed block rebarRampFrame renders adjacent blocks right
Fixed dropping empty backpack on death or quit.ServerConfig.xml
AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never
DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.
GameMode – Horde and Deathmatch have been Deprecated commands will be removed in the coming buildsKnown Issues
You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to be unstable run it at your own risk
Playing with larger numbers of players can be slow to rebuild collison
Cactus damage is inaccurate -
Official Alpha 8.1 Release Notes
Added
Added repair wrench can now upgrade blocks like the stone axe can.
It takes three hits instead of four. Also it repairs faster than a stone
axe.
Added new holster and unholster sounds
Added all lights now have a self illumination texture when turned on
Added dirt under snow in snow biomes. Note you may need to start a new game to get this change
Added window tag to windows so in future builds Zombies target windowsChanges
Changed stone axe now takes 4 hits to upgrade ramps instead of three
Changed scrollwheel timeout is changed now 800ms (old: 300ms).
Changed hotkey timeout to 0ms (old: 300ms) this helps with
holster/unholstering problems
Changed river water so it adds 15 hydration instead of 10
Changed Entities are spawning now 0.5 to 1m higher to adjust to the
smooth terrain fixes zombies and animals falling through the world on
spawn
Changed updated window reflections to correctly change brightness at night
Changed updated window models to allow proper alignment
Changed stone axe to dig dirt with 9 hits
Changed shovel to dig dirt with 3 hits
Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt
Changed snow no longer drops dirt or clay, but just snow.
Changed chat log buffer size to 50 lines to fix chat breaking
Changed shotguns to do 120 damage instead of 96
Changed Stamina now it only uses 75% of the stamina it used to so you can run a little further
Changed street lights are turned onBug Fixes
Fixed a memory leak on dedicated servers
Fixed Skylight windows in known prefabs
Fixed connecting to friends directly from the steam friends list
Fixed block entities do not show up in the preview window so windows cannot be seen before you place them
Fixed players no longer get stuck in a 1×1 hole
Fixed equipped like items like hats now go into your backpack when you die
Fixed deprecated server issues. Should only show servers running the same version as client.
Fixed some servers showing A8 and PVP
Fixed resource rocks to drop resources every time you break them
Fixed broken doors in the school from not opening
Fix stamina so running uses stamina.Known Issues
You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to unstable run it at your own risk -
So Update ist durch
-
Update auf 8.6
-
Server Update auf Alpha 9 und umgestellt auf Endloswelt!
Alpha 9 Release Notes
Official Alpha 9 Release Notes
AddedAdded new game map option ‘Random Gen’ which creates a randomly
generated world seed based on the name you give the world. The random
world generation includes all biomes, a full random sized central city,
random in the wild cities, roads, rivers, lakes and random roadside and
wilderness locations. Simply select Random Gen as the Game World and the
name you give it will be the seed.
Added new sexier data driven ‘M’ map that renders based on where the
player has visited with ‘Fog of War’ functionality. The new map shows,
current position, cursor position, has waypoint functionality, recenter
view to player, track friends on compass, mouse wheel scroll to zoom and
left click drag to pan.
Added new biome type wasteland hub with custom spawning definition for random gen cities
Added overhauled most of the GUI including the new belt, backpack,
compass, map, freinds list, character screen, loot container and more as
well as new gui functionality and Truetype fonts
Added many new locations never before seen that appear only in the
randomly generated worlds including, city blocks, movie theaters,
several apartment buildings, parking garages, parking lots, new
destroyed buildings and giant sewer holes.
Added a Debuff system for sprained, and broken legs that work with a
new craftable splint that accelerates the healing time. Legs can also
be re-injured more easily while on the mend and the more severe the
injury the longer the recovery time.
Added Dysentery Debuff contracted from drinking river or murky
water. Dysentery is cured by drinking goldenrod tea or taking
antibiotics.
Added new stunned concussion debuff which slows the player down for a few seconds and has a chance to happen with zombie hits.
Added soft shadows to moon and sunlight
Added Simple drowning Debuff system that detects when the player is
underwater and displays the icon. Going above water removes the icon.
staying underwater for too long causes drowning pain damage and drowning
death
Added Underwater visual effects, sound effects & leaving water effects with refract & screen particle effects
Added new tooltip loading screens
Added craftable Cloth jacket, pants, shoes, hat and gloves
Added cotton, cotton growing and cloth recipes from cotton
Added new scrap metal frame, ramp recipes and upgrade path for more fort building options
Added scrap metal inside corner wedges for scrap metal upgrade path
Added outside corners for scrap metal forts
Added recipe for scrap metal inside corner frames
Added Apartment building, Parking Garage, Movie Theater and new destroyed buildings to Navezgane Gravestown
Added eat glass for suicide option
Added empty jars added to inventory when using water, coffee, murky water, yucca juice, and goldenrod tea
Added recipe for adobe tan made from sand or sandstone and cement
Added paper to trash loot
Added cabinet filler pieces and cabinet top plate blocks for counters replacing some of the cabinet loot in the world
Added green plaster wallpaper full blocks
Added, blood bags, blood draw kits and first aid kits to the world.
First aid kits heal 50 hit points immediately plus an additional 50 over
10 seconds. It is made from a bandage, grain alcohol, and a blood bag.
Blood draw kits can be reused to make blood bags.
Added “gunpowder charge” item & recipe which is made of 9 gunpowder
Added inside corner wedge and wedged corner for oldwood for attics
Added seeds to garbage and backpack loot
Added icons for leg splint, blood bag, blood draw kit, first aid
kit, gun powder charge\bottle, cloth hat, cloth pants, cloth jacket,
cloth shoes and cloth gloves.
Added slowed movement speed in sand, water and web for player and entities
Added weapon parts to loot lists, reduced chance of finding complete weapons
Added a new water biome sound loop plays on rivers in random gen only
Added Reduced damage from crawling zombies but gave them a chance give the player a sprained leg
Added new blocks creme wall with backsplash block, wood floor with drywall ceiling block
Added city street painted lines
Added random rotation to loot on roads
Added Player placed dirt now grows grass
Added bookcase blocks, textures and recipes to craft them and bookcase loot containers to the world
Added updated english.txt random gen description and new items
Added MovementState to hornet controller to stop error msgs
Added a few pigs to pine forest biome
Added smell debuff code support and buff note: smell blips still show up on the main map
Added upgradable inside and outside wood corners useful for building mitered roof corners
Added scrap Lead to garbage loot
Added recipes for wooden inside and outside cornersChanged
Changed removed old minimap compass and replaced with new sleek
minimalist compass that shows player sleeping bag position, set
waypoints and tracked friends
Changed Hordes are smaller in general but except every 7th day they are super nasty.
Changed thinned the total amount of loot containers in all world prefabs and moved the best prefabs to harder to reach areas
Changed Drinking river water doesn’t damage your health and you get
some stamina now just like drinking pure water, but there is a chance of
catching the new Dysentery Debuff from drinking it. Dysentery is cured
by drinking goldenrod tea or taking antibiotics. If untreated it becomes
advanced dysentery which damages stamina and health which is only
curable with antibiotics
Changed credits adding all Kickstarter Backers and made it scroll faster
Changed cupboards to have 0-1 cans of food instead of 0-2
Changed increased amount of food you get from canned Lamb and Chicken
Changed decreased weight of candy tins, hub caps and air filters
Changed slowed crop growth
Changed spiked club recipe to require ingots instead of scrap metal
Changed white flowers are now cotton plants
Changed lowered zombie player damage to work with the new stun system
Changed awnings are made from cloth instead of plant fibers
Changed most all interior house walls are a full block thick improves lighting and enemy pathing
Changed pipe bombs are now made from gunpowder charge instead of gunpowder
Changed TNT now uses loads of gunpowder instead of gunpowder
Changed replaced all plate block and plate block corner thin walls in old houses and ranch houses
Changed new default spectrum (used in plains and Diersville) with magenta sunset and bluer nights
Changed craft time of sandbags from 30 seconds to 5 seconds
Changed all blocks that use the shape of the pine tip are now only 1m height.
Changed backpacks so you have equal chance of finding the items they contain
Changed pistol book so it gates pistol part mold crafting instead of pistol crafting.
Changed removed shotguns from the book so they can be assembled by
anyone who has the parts. Molds still require the book to learn how to
craft them
Changed Sandbags can be picked up
Changed made both mattresses work as player bedrolls when placed
Changed Fog, Sunlight and Sky in forest
Changed when placing a regular block on the terrain, the terrain now “snaps” to this block
Changed Zombies are no longer slowed by forge or campfire light at night, and never run in dark places during the day
Changed increased chance of clay deposits in earth. Removed chance of getting clay when digging dirt
Changed increased chainsaw wood damage
Changed removed flicker from wall mounted torches
Changed plains terrain grass is a little greener
Changed resources underground so there are only 3 minerals per
layer. There is stone and iron ore in every layer. The third mineral
changes every twenty layers down starting with coal, then potassium
nitrate, then lead, and finally tungsten.
Changed radiated terrain texture, added more loot to cupboards
Changed Added peeling paint and grunge to Diersville houses and white door
Changed reduced cars in Diersville and gravestown for performance
Changed the way chunks are build in background threads to optimize them
Changed scrap metal wall and reinforced scrap metal wall art
Changed dirt grows into grass, grass grows into tallgrass
Changed ramp trussing textures to use new scrap metal textures
Changed redwood cabinets plain on sides and bottom
Changed removed blob shadows on all entities (zombies, animals, players, etc)
Changed Biome intensity fading now also over time
Changed winter biomes have less fog and brighter midday
Changed dirt to sides of burnt forest blocks and burnt forest dirt on the sides of the wasteland blocks
Changed tweaked cupboard loot. Added empty cans and coffee beans are now in the seed group
Changed Reduced decal litter on roads
Changed increased weight of fishing weights from 1 to 4 ounces
Changed cars now only have automotive loot
Changed crafted doors to be unlocked by default
Changed Serverconfig.xml defaults to zombies normal 3
Changed: Moved VAC window to the top -
Alpha 9 Release Notes zweiter Teil
Fixed
Fixed scrap timer not updating when adding more scrap while it’s in progress
Fixed problem that other players HUD text was flashing
Fixed elevator to surface bug
Fixed all backpacks and purses have terrain decoration flag so they don’t clip terrain
Fixed animals should avoid water > 1m deep unless they are forced in via physics somehow.
Fixed player should be push out of ground correctly
Fixed: Gave wasteland scrap metal block terrain decoration flag so it doesn’t float
Fixed drinking from river not being the same as drinking murky water
Fixed the VAC warning dialog
Fixed problem with animated doors on a client and also open/close state of a door can be saved in a prefab
Fixed regression: god mode wasn’t enabled in Cheat mod
Fixed bug where Mouse Sensitivity was not adjustable
Fixed horizon colors flickering a single time when time turns from about 13:50 to 14:10
Fixed Spinning rabbits and deers
Fixed the rotation of the preview of a door before placing is now correct
Fixed loot not spawning the right amount of items
Fixed severe problem that sometimes the collider for a newly placed block wasn’t generated
Fixed: Fat Cop Zombie Vomit Projectile disappears before it hits anything
Fixed old window upgrade path showing wrong model
Fixed old window upgrade path to include scrap metal reinforced version
Fixed window01white to require scrap metal to reach the metal reinforced version
Fixed walking in shallow water plays footsteps from ground below
Fixed playing “fall into water” sound now only if the fall distance is > 1m
Fixed hovering over item in campfire and closing causing item names to stay
Fixed Removed muzzle flash & smoke from crossbow
Fixed problem that client player in a Coop game was not seen by enemies if far away from the serverServerConfig.xml
Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap
Server config file option “ShowAllPlayersOnMap” has been renamed to “ShowFriendPlayerOnMap”Known Issues
32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
Some users have trouble setting the video to higher resolutions like
1920×1080 or 1920×1200 as the list appears to long. The work around is
to use your keyboard up and down arrow to reach these. -
Der Server hat jetzt ein volles Backup und restart system. Ist so eingestellt das er die Welt der Letzten sieben Tage in Einstündigen Abschnitten abbspeichert. Macht nur 168 Backups maximal.
Icho wenn du ihn über das CPanel stopst wird er im schlimmsten Fall fünf Minuten Später wieder starten, das ist die Prüfzeit.
-
Alpha 9.1
Added
Added “Search…” default text to recipe search field
Added pickup items in the game now show item name
Added about 35 new locations to the random gen spawn list including
army camps, all old businesses, ghost town and factory locations
Added claw hammer and recipe. It upgrades faster than a stone axe or wrench
Added home maintenance volume II which unlocks the hammer to rare book loot
Added military munitions crate to the police station prefab and made
military munitions loot crates harder to get to at the army campsChanged
Changed spawning so zombies and animals re-spawn faster in biomes
Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size
Changed recipe search to now search across all categories
Changed made the player map icons about 1.5 to 2 times bigger
Changed increased max zoom out on map
Changed added new sleeping bag house icon that’s easier to see on the map and compass
Changed increased chance to find rural hubs from 70% to 85% in random gen
Changed increased possible max rural lots to 4 locations in random gen
Changed slightly increased chance to find Wilderness POIs in random gen
Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage
Changed background color for offline friends to a darker gray to be visible on friends list
Changed stack limit on sticks from 64 to 250
Changed stack limit on trophies from 10 to 64
Changed doorknob stack limit from 10 to 64
Changed stack limit on shotgun shells to 128
Changed stack limit on feathers to 250
Changed stack limit on buckshot to 250
Changed increased stack limit on all jarred items to 15
Changed scrap lead to be in the junk category, reducing its chance to spawn in trash
Changed redwood planks no longer downgrade to a frame that was never built in the first place
Changed and removed some underwater messages that were redundant or self-evident
Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color
Changed removed fuel “Burn Time” text and moved the header and timer for campfire
Changed removed show friends icons game option it’s now hard-coded true
Changed chainsaw is now able to attack also frame blocks
Changed reduced probability of getting the Iron helmet schematic was too common
Changed Improved dogs play pain animation functions
Changed Increased the weight of pistol parts to be divisible by scrap iron
Changed improved mip mapping setting for decals atlas so that street lines render at greater distancesFixed
Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass
Fixed Spawning/re-spawning on top of buildings/above ground.
Fixed all known friends list and invite problems
Fixed displaying friends or other players sleeping bags on the compass
Fixed not being able to see all screen resolutions, now uses scrolling drop down
Fixed game options list getting cut off sometimes
Fixed drowning buff was sometimes not removed when leaving the water
Fixed all bedrolls showing on compass
Fixed bedrock not spawning under some places in map
Fixed land mines and trunk tips not giving damage when on top of them
Fixed server browser search to no longer be case sensitive
Fixed server browser sort header clicking
Fixed favorites server list column headers
Fixed explosion resistance on player armor
Fixed random gen wilderness POI placement
Fixed random gen wilderness POI terrain trimming
Fixed random gen floating wilderness prefabs
Fixed random gen wilderness prefabs not being set at the correct y Offset
Fixed random gen rural lot spacing so one prefab will not cut off another
Fixed cloth gloves values to be consistent with cloth items
Fixed wasteland car04 now drops scrap iron
Fixed textures on wooden upgradable inside corner wedges and ramps to be correct
Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt
Fixed sawmill rotation to 0 for facing the road and set proper y offset
Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay
Fixed backpacks on slopes, stairs and sometimes terrain are
swallowed up, elevated to the next open Y coordinate, or simply just not
appearing
Fixed decayed brick recipe uses fertile dirt instead of dirt
Fixed debuff items showing wrong description
Fixed Inventory Menu render order
Fixed planted maple seeds now grow maple trees instead of pines
Fixed supply crates have a chance drop keystones in MP games
Fixed english.txt for Pickup items
Fixed bug in code that snaps terrain to cubed blocks
Fixed bug where crafting search box would stay active after closing inventory
Fixed possible ArrayOutOfBoundsException in the context of random terrain generation
Fixed augers so they can impact surfaces you can shoot through like frames
Fixed improved Stag in water. Pig is too low, rabbit still seems to
run atop the surface. Needs more work still. Bounding box issues most
likely.
Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible
Fixed bug where dog death animation didn’t play right away
Fixed cook button being off center
Fixed server browser not filtering by server version
Fixed problem that cars could not be opened again after lootingServerConfig.xml
There are no changes to the serverconfig.xml
Known Issues
32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
-
Das interessantest sind WOhl WorldGen für 35 neue Locations, zB Army-Camp, Geisterstadt und Fabriken
Edith sagt:
Und man spawnt nicht mehr auf dem dach!
-
@Aringarosa Mal Zeit für ne Runde?
-
jo klar
-
Neue map?
-
Heut Abend?
-
Neue map?
wäre angebracht bei denn neuen Inhalten -
Erledigt. Leider kann man nix mitnehmen... wenn ich die inventardatein mitkopier kommt auch der seed mit und dann sind wir wieder auf der alten map
-
Egal. Wir waren auf der ersten Map eh fertig wir bauen dann mal fix wieder nen Bunker